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Framework: View Prototypes And Render-Time Views

2022 March Osm Framework

2 years ago ∙ 1 minute read

A View is a short-living object that is created and computed during page rendering. You can also create a pre-configured a View object prototype in advance, and then clone it for rendering.

It's important not to execute render-time properties while configuring the prototype.

Use view() helper function to create render-time view instances, and mark render-time properties using #[RenderTime] attribute to prevent accessing them before rendering.

News: 2022 Jan 31 - Feb 18

2022 February News

2 years ago ∙ 3 minutes read

I came with an idea of much cleaner Osm Admin data class "markup", and more straightforward architecture, and I decided to give it a go in a separate experimental branch v0.2, and to see if it's viable.

After three weeks of implementation effort, I can say that it is viable, and it's so much better! And it's not a completely new effort, I mostly copy code from v0.1 and some parts of osmphp/framework:old_v4, and adapt it.

You can already define data classes using new markup, generate the database tables, and query it using new formula syntax. I really wanted to come with some UI working, but there wasn't enough time for that. It stays my priority for the next iteration.

News: 2022 Jan 14 - 28

2022 January News

2 years ago ∙ 2 minutes read

Last two weeks were about implementing initial version of an Osm Admin grid, integrating it seamlessly with the editing form, and enabling mass-editing of multiple objects.

After finishing it, I realized that Osm Admin had become bigger than Osm Framework! To keep up, I started writing docs for it.

And now, you have a step-by-step guide for creating a project, adding Osm Admin to it and a practical example of an admin area that you can copy to your project and try it out locally.

News: 2021 Dec 20 - 2022 Jan 14

2022 January News

2 years ago ∙ 3 minutes read

The last 4 weeks were mostly a vacation. It's been a time for reflection, but still, I delivered some new features.

In Osm Admin, forms already allow creating new objects and saving them to the database, and editing one or several existing objects.

I've also implemented URL query filters that are applied to the underlying database query and that can be displayed in the user interface.

From now on, Osm Framework and all projects built with it - can be installed and developed under Apache and on Windows.

News: 2021 Dec 06 - Dec 17

2021 December News

2 years ago ∙ 2 minutes read

In Osm Admin, I've finished indexing. It means that whenever you modify an object in the database, the changes are automatically propagated to all dependent indexed properties in the database.

I've also introduced a grid/form pair as the main user interface concept that is optimized for performing operations on multiple objects. There is also a programming interface (API) that will internally work in the same way, but without visuals. I implemented a part of this interface - an object creation form.

Osm Framework and all projects built with it - including this website and Osm Admin - are upgraded to TailwindCSS 3.0.

News: 2021 Nov 22 - Dec 03

2021 December News

2 years ago ∙ 3 minutes read

For the last two weeks, I figured out two core features that will allow Osm Admin to stand out from other CRUD applications:

  1. It will allow mass editing of data objects.
  2. It will automatically propagate data changes throughout the database.

The foundation for the mass editing feature is data queries. Data propagation will be ensured via indexing.

I've been working on the Osm Admin indexing engine, and it's still in progress. While working on it, I reworked the inner working of data queries. Finally, I've achieved a very clear separation of various Osm Admin concerns, and documented it.

In Osm Core, I added reflection over class methods.