Osm Admin: Stopping The Project
2 years ago ∙ 2 minutes read
I stopped working on the Osm Admin project, for financial reasons. Did it hurt? A lot. Was it necessary? Unfortunately, yes. This post is a short retrospection on this matter.
2 years ago ∙ 2 minutes read
I stopped working on the Osm Admin project, for financial reasons. Did it hurt? A lot. Was it necessary? Unfortunately, yes. This post is a short retrospection on this matter.
2 years ago ∙ 2 minutes read
I waited for this day too long. Today, I've tried out GitPod, and made it work for a project based on Osm Admin.
2 years ago ∙ 2 minutes read
Today, I reiterated on what's left in this iteration, and finished the side menu view, and created a trivial home page for the admin area.
2 years ago ∙ 2 minutes read
After getting the main branch all-green (tests pass, CLI and UI works as expected), I decided that from now on, I'll keep it always green, and use feature branches for all major development.
Then, I started implementing the main menu of the admin area.
2 years ago ∙ 1 minute read
Yesterday, I created a template for new projects powered by Osm Admin.
This way, you can create and publish a project in minutes, just follow the README
. Yay!
2 years ago ∙ 2 minutes read
Today, I finished implementing an object creation form.
It works according to the specs on Interfaces and Forms. Currently, it only supports string and integer input fields; later, there will be a lot more.
Let's review how it works.
2 years ago ∙ 3 minutes read
In Osm Admin, a form is an integral part of the class user interface. It's a very specific kind of HTML form.
In this article, I'll review what's in a class form, and how it's reflected from the application code.
2 years ago ∙ 2 minutes read
Yesterday, I described a user interface pattern for managing data of a certain data class using a grid/form pair. Let's call this grid/form pair class interface in the admin
area.
In this article, I'll examine what moving parts are inside a class interface.
2 years ago ∙ 1 minute read
So far, I've been concerned about how application data is modeled, stored and handled internally.
Yet, the final objective a user interface for viewing and editing it visually.
Let's dream a bit about how it might look like.
2 years ago ∙ 5 minutes read
Yay, indexing works!
It's changed quite a bit, so let's review how it works from the very beginning.
2 years ago ∙ 1 minute read
I'm still working on indexing, and it seems to get one more refactoring. But more on that later.
Meanwhile, let's review Osm Admin modules, their responsibilities and dependencies.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 1 minute read
After you got a project up and running, let's have a look what's inside. Every directory has its purpose. Learn where to put your creative efforts!
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 4 minutes read
In Osm Framework, an application is a set of modules that you run as a whole. There are several applications defined in the project, each having its own PHP class. Mostly, deal with the main one, Osm\App\App
. Beside the class name, every application also has a name, the main one is named Osm_App
.
Access the current application object, and the main parts of Osm Framework, via the global $osm_app
object and its properties. Add your own long-living objects there. Run an application using its HTTP or console entry point, or using Apps::run()
.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 4 minutes read
Modular software development is a well-known practice of dividing your application into several modules, each doing one thing, and doing it well. It increases readability and simplifies maintenance, as application concerns are fully separated from one another, easier to reason about, and to debug.
Modular development also encourages reuse. It's like a puzzle. Using one set of modules, you'll get an e-commerce application, using another set of modules - you'll get a blog application.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 3 minutes read
Using dynamic traits, customize anything. Inject your code in the beginning, in the end, or instead of any standard method. Even more, add new properties and methods to the existing standard classes.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 5 minutes read
Computed properties are one of Osm Framework pillars. They help to execute code only once, and only if it's actually needed. Computed properties control object serialization and caching. They provide meaningful insights into class interdependencies. Finally, computed properties are easy to test.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 2 minutes read
Osm Framework uses Monolog library for logging. Use standard loggers defined in the $osm_app->logs
object, or add your own. Control logging in the settings.{app_name}.php
and .env.{app_name}
files.
Note. This post is moved to Osm Framework documentation.