Osm Admin: Osm Admin Backlog
2 years ago ∙ 1 minute read
Previously known as The Big Red Button project.
A package for defining application data structures and logic using PHP 8 classes and attributes, pressing the big red button (it's also the project codename), and getting fully functioning Admin Panel and API.
2 years ago ∙ 1 minute read
2 years ago ∙ 1 minute read
Before diving into what should be in the docs, let's define what you should more or less know before using Osm Admin.
There are four types of people who will read the docs: power users, developers, vendors and contributors.
2 years ago ∙ 1 minute read
Here are my thoughts on product backlog and roadmap.
2 years ago ∙ 2 minutes read
I waited for this day too long. Today, I've tried out GitPod, and made it work for a project based on Osm Admin.
2 years ago ∙ 2 minutes read
Today, I reiterated on what's left in this iteration, and finished the side menu view, and created a trivial home page for the admin area.
2 years ago ∙ 2 minutes read
After getting the main branch all-green (tests pass, CLI and UI works as expected), I decided that from now on, I'll keep it always green, and use feature branches for all major development.
Then, I started implementing the main menu of the admin area.
2 years ago ∙ 1 minute read
Yesterday, I created a template for new projects powered by Osm Admin.
This way, you can create and publish a project in minutes, just follow the README
. Yay!
2 years ago ∙ 1 minute read
Yesterday, I tested the instructions for installing Osm Admin locally as a contributor.
2 years ago ∙ 2 minutes read
Yesterday:
git push
.2 years ago ∙ 2 minutes read
Yesterday started as usual, planning new iteration, and then BAM! - one folk - Saif - joined the project. It made me correct the course a bit, and take care of potential contributors:
README
explains what the project is about, and how to get started as a contributor;2 years ago ∙ 3 minutes read
Yay! After implementing invalid data conversion, I finished the iteration #18 dedicated to diff-based migrations!
2 years ago ∙ 4 minutes read
I must say, it's a bit disturbing to implement the same thing for the third time. Still, the goal is to get it finished, and have it sustainable.
After the effort, the code has become su much easier to read!
2 years ago ∙ 1 minute read
I continued working on property diff algorithm that plans all the migration details.
2 years ago ∙ 3 minutes read
Yesterday, I finished implementing data conversion for int
and string
property types.
Then, I started refactoring it.
2 years ago ∙ 1 minute read
Last time, I pushed through string
property migrations and created a migration log.
Today, I continued solving data conversion issues.
2 years ago ∙ 4 minutes read
string
property migrations.2 years ago ∙ 3 minutes read
Yesterday, I finished writing int
property migrations. True, testing it is still a todo.
The major part of the code (type change, nullability and other attribute handling) will be reused in other property types.
2 years ago ∙ 3 minutes read
I refactored Property::migrate()
using additional Migration
classes. It's so much more convenient to compare property definition versions and generate migration SQLs!
New code structure already handles property explicitness changes.
2 years ago ∙ 7 minutes read
After enumerating what kind of changes can happen to a property, I started implementing the most hard one - changing property type.
2 years ago ∙ 3 minutes read
The Query::bulkUpdate()
method is implemented in the TDD way.
2 years ago ∙ 2 minutes read
My current goal is to get some minimum Osm Admin user interface and API working - just for one property, one data type, one UI control type, and then improve.
And there is a lot of space for improvement. The main areas are listed in this document.
I'd really appreciate a helping hand, so if you are into this sort of things, DM me on Twitter.
2 years ago ∙ 4 minutes read
I feel that both attributes decorating data classes, and object model parsed from it are too complex.
Let's have a fresh look at Osm Admin. If I had to start from scratch, how would it be?