Osm Admin: GitPod
2 years ago ∙ 2 minutes read
I waited for this day too long. Today, I've tried out GitPod, and made it work for a project based on Osm Admin.
2 years ago ∙ 2 minutes read
I waited for this day too long. Today, I've tried out GitPod, and made it work for a project based on Osm Admin.
2 years ago ∙ 2 minutes read
Today, I reiterated on what's left in this iteration, and finished the side menu view, and created a trivial home page for the admin area.
2 years ago ∙ 2 minutes read
After getting the main branch all-green (tests pass, CLI and UI works as expected), I decided that from now on, I'll keep it always green, and use feature branches for all major development.
Then, I started implementing the main menu of the admin area.
2 years ago ∙ 1 minute read
Yesterday, I created a template for new projects powered by Osm Admin.
This way, you can create and publish a project in minutes, just follow the README
. Yay!
2 years ago ∙ 5 minutes read
Implemented in Osm Admin:
2 years ago ∙ 4 minutes read
This time, I tackled adding an explicit property to an existing table, and then making it non-nullable.
It raised the need for data conversions - additional handling of the existing data - or otherwise, the database engine fails, or the data becomes invalid.
And it made me split migrations in two parts - the one that runs before the data conversion, and the other one that runs afterwards.
2 years ago ∙ 3 minutes read
While working on diff algorithm I noticed a certain pattern that I use over an over again.
Using this pattern, I implemented notification table diff.
Finally, I rearranged diff/migration code for better code readability.
2 years ago ∙ 3 minutes read
Yesterday, I moved the table creation code into new schema diff migration engine.
Now, working on notification table migrations.
2 years ago ∙ 2 minutes read
This time:
2 years ago ∙ 1 minute read
Before digging into property diff algorithm, let's dig into how exactly it's used, and what other property-related logic is there.
2 years ago ∙ 2 minutes read
Yesterday, I continued working on schema migrations:
2 years ago ∙ 2 minutes read
After a system update, I've got some problem with my laptop, and one thing to check was system log files.
This got me thinking: what makes a good log for my own application? And I think that application logs are as useful as they are able to answer potential questions I may have when an application is in production.
Let's think what kind of questions I might have, and what information might be useful to answer them.
2 years ago ∙ 4 minutes read
Recently, I fixed numerous issues to make the first migration tests work.
Then, I started implementing the schema diff algorithm - the basis for schema migrations.
2 years ago ∙ 1 minute read
More dots got connected in the schema migration design, see this post for details.
Then, I tried to return to TDDing it, but strange errors met me there, so I left them to be resolved in the next piece.
2 years ago ∙ 2 minutes read
Schema migrations are going to be generated and executed automatically under gulp watch
. It will result in lots of tiny migrations: add a column, change its type, make it not nullable, and so on.
It's convenient during development, but it might be not optimal to reapply in production. Indeed, it's better to convert a large table to new structure all at once rather than running a conversion for each of the tiny migration.
This observation contradicts the previously stated migration workflow, so let's update it.
2 years ago ∙ 4 minutes read
In spirit of TDD, I started with a meaningful, but failing test that is reasonably fast. Then, I worked to make it green:
2 years ago ∙ 1 minute read
After drafting some ideas of how the schema migrations should actually work, let's start implementing it in TDD way.
2 years ago ∙ 3 minutes read
The goal of the current iteration is to adjust the database schema and preserve/convert existing data according to any changes in schema classes, grids, forms or indexers.
This post presents some thoughts how it might work with class definitions.
2 years ago ∙ 2 minutes read
After finishing the iteration "#17 Minimum UI", I revisited the goals and the scope of the minimum viable product, and picked the most pressing task for the next iteration - "#18 Database Schema Changes".
2 years ago ∙ 1 minute read
I implemented the last user action that is typical to a CRUD application - object deletion.
2 years ago ∙ 3 minutes read
Done:
INSERT INTO ... SELECT ...
statements2 years ago ∙ 2 minutes read
My current goal is to get some minimum Osm Admin user interface and API working - just for one property, one data type, one UI control type, and then improve.
And there is a lot of space for improvement. The main areas are listed in this document.
I'd really appreciate a helping hand, so if you are into this sort of things, DM me on Twitter.
2 years ago ∙ 4 minutes read
I feel that both attributes decorating data classes, and object model parsed from it are too complex.
Let's have a fresh look at Osm Admin. If I had to start from scratch, how would it be?
2 years ago ∙ 2 minutes read
Recently, I implemented mass-editing in Osm Admin. It allows you to view and edit multiple objects in a single operation.
This article describes mass-editing of products in a typical e-commerce application.
2 years ago ∙ 3 minutes read
In the user interface, you can narrow displayed data using grid column filters, or filters displayed in the sidebar. To enable that, apply #[Filter\*]
attributes to class properties.
Applied filters appear in the URL query parameters, for example, .../edit?id=5+16+19
, and on the page.
You can apply filters not only to a grid page, but also to a form page - to mass edit all matching objects, or to an action URL (edit, delete, or custom) - to perform the action on all matching objects.
In the same way, you can apply filters to the API URLs in order to retrieve or modify matching objects in a script.
2 years ago ∙ 2 minutes read
Today, I finished implementing an object creation form.
It works according to the specs on Interfaces and Forms. Currently, it only supports string and integer input fields; later, there will be a lot more.
Let's review how it works.
2 years ago ∙ 3 minutes read
In Osm Admin, a form is an integral part of the class user interface. It's a very specific kind of HTML form.
In this article, I'll review what's in a class form, and how it's reflected from the application code.
2 years ago ∙ 2 minutes read
Yesterday, I described a user interface pattern for managing data of a certain data class using a grid/form pair. Let's call this grid/form pair class interface in the admin
area.
In this article, I'll examine what moving parts are inside a class interface.
2 years ago ∙ 1 minute read
So far, I've been concerned about how application data is modeled, stored and handled internally.
Yet, the final objective a user interface for viewing and editing it visually.
Let's dream a bit about how it might look like.
2 years ago ∙ 5 minutes read
Yay, indexing works!
It's changed quite a bit, so let's review how it works from the very beginning.
2 years ago ∙ 1 minute read
I'm still working on indexing, and it seems to get one more refactoring. But more on that later.
Meanwhile, let's review Osm Admin modules, their responsibilities and dependencies.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 1 minute read
After you got a project up and running, let's have a look what's inside. Every directory has its purpose. Learn where to put your creative efforts!
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 4 minutes read
In Osm Framework, an application is a set of modules that you run as a whole. There are several applications defined in the project, each having its own PHP class. Mostly, deal with the main one, Osm\App\App
. Beside the class name, every application also has a name, the main one is named Osm_App
.
Access the current application object, and the main parts of Osm Framework, via the global $osm_app
object and its properties. Add your own long-living objects there. Run an application using its HTTP or console entry point, or using Apps::run()
.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 4 minutes read
Modular software development is a well-known practice of dividing your application into several modules, each doing one thing, and doing it well. It increases readability and simplifies maintenance, as application concerns are fully separated from one another, easier to reason about, and to debug.
Modular development also encourages reuse. It's like a puzzle. Using one set of modules, you'll get an e-commerce application, using another set of modules - you'll get a blog application.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 3 minutes read
Using dynamic traits, customize anything. Inject your code in the beginning, in the end, or instead of any standard method. Even more, add new properties and methods to the existing standard classes.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 5 minutes read
Computed properties are one of Osm Framework pillars. They help to execute code only once, and only if it's actually needed. Computed properties control object serialization and caching. They provide meaningful insights into class interdependencies. Finally, computed properties are easy to test.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 2 minutes read
Osm Framework uses Monolog library for logging. Use standard loggers defined in the $osm_app->logs
object, or add your own. Control logging in the settings.{app_name}.php
and .env.{app_name}
files.
Note. This post is moved to Osm Framework documentation.
3 years ago ∙ 1 minute read
This article describes our package release process before v1.0.0
. In short,
every change is released as soon as it's ready, and all dependent packages are
updated at the same time.
3 years ago ∙ 1 minute read
This article provides a practical example of contributing changes to Osm Framework
and other osmphp/*
GitHub repositories. It's based
on the Osm_Project
application pull request.