Osm Admin: GitPod
2 years ago ∙ 2 minutes read
I waited for this day too long. Today, I've tried out GitPod, and made it work for a project based on Osm Admin.
2 years ago ∙ 2 minutes read
I waited for this day too long. Today, I've tried out GitPod, and made it work for a project based on Osm Admin.
2 years ago ∙ 2 minutes read
Today, I reiterated on what's left in this iteration, and finished the side menu view, and created a trivial home page for the admin area.
2 years ago ∙ 2 minutes read
After getting the main branch all-green (tests pass, CLI and UI works as expected), I decided that from now on, I'll keep it always green, and use feature branches for all major development.
Then, I started implementing the main menu of the admin area.
2 years ago ∙ 1 minute read
Yesterday, I created a template for new projects powered by Osm Admin.
This way, you can create and publish a project in minutes, just follow the README
. Yay!
2022 ∙ May ∙ Osm Framework
2 years ago ∙ 1 minute read
Use config:nginx
, config:host
and install:nginx
commands to automate Nginx configuration of your project. Now, it's fully automated!
2 years ago ∙ 1 minute read
Yesterday, I tested the instructions for installing Osm Admin locally as a contributor.
2 years ago ∙ 2 minutes read
Yesterday:
git push
.2 years ago ∙ 2 minutes read
Yesterday started as usual, planning new iteration, and then BAM! - one folk - Saif - joined the project. It made me correct the course a bit, and take care of potential contributors:
README
explains what the project is about, and how to get started as a contributor;2 years ago ∙ 3 minutes read
Yay! After implementing invalid data conversion, I finished the iteration #18 dedicated to diff-based migrations!
2 years ago ∙ 4 minutes read
I must say, it's a bit disturbing to implement the same thing for the third time. Still, the goal is to get it finished, and have it sustainable.
After the effort, the code has become su much easier to read!
2 years ago ∙ 1 minute read
I continued working on property diff algorithm that plans all the migration details.
2 years ago ∙ 3 minutes read
Yesterday, I finished implementing data conversion for int
and string
property types.
Then, I started refactoring it.
2 years ago ∙ 1 minute read
Last time, I pushed through string
property migrations and created a migration log.
Today, I continued solving data conversion issues.
2 years ago ∙ 4 minutes read
string
property migrations.2 years ago ∙ 3 minutes read
Yesterday, I finished writing int
property migrations. True, testing it is still a todo.
The major part of the code (type change, nullability and other attribute handling) will be reused in other property types.
2 years ago ∙ 3 minutes read
I refactored Property::migrate()
using additional Migration
classes. It's so much more convenient to compare property definition versions and generate migration SQLs!
New code structure already handles property explicitness changes.
2 years ago ∙ 7 minutes read
After enumerating what kind of changes can happen to a property, I started implementing the most hard one - changing property type.
2 years ago ∙ 2 minutes read
Estimating projects is hard. Here is my approach for getting better at it.
It's based on a concept of a "primitive problem" - something non-trivial that you can solve in one go.
You can use primitive problems as story points in agile project management.
2 years ago ∙ 3 minutes read
The Query::bulkUpdate()
method is implemented in the TDD way.
2 years ago ∙ 3 minutes read
I came with an idea of much cleaner Osm Admin data class "markup", and more straightforward architecture, and I decided to give it a go in a separate experimental branch v0.2
, and to see if it's viable.
After three weeks of implementation effort, I can say that it is viable, and it's so much better! And it's not a completely new effort, I mostly copy code from v0.1
and some parts of osmphp/framework:old_v4
, and adapt it.
You can already define data classes using new markup, generate the database tables, and query it using new formula syntax. I really wanted to come with some UI working, but there wasn't enough time for that. It stays my priority for the next iteration.
2 years ago ∙ 2 minutes read
My current goal is to get some minimum Osm Admin user interface and API working - just for one property, one data type, one UI control type, and then improve.
And there is a lot of space for improvement. The main areas are listed in this document.
I'd really appreciate a helping hand, so if you are into this sort of things, DM me on Twitter.
2 years ago ∙ 4 minutes read
I feel that both attributes decorating data classes, and object model parsed from it are too complex.
Let's have a fresh look at Osm Admin. If I had to start from scratch, how would it be?
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 1 minute read
After you got a project up and running, let's have a look what's inside. Every directory has its purpose. Learn where to put your creative efforts!
Note. This post is moved to Osm Framework documentation.
3 years ago ∙ 2 minutes read
This website got a completely new look. There are new blog posts diving into core Osm Framework features. Osm Framework itself offers more convenient page layout, website-wide header, footer and <head>
, customizable error pages. The themes support theme-specific CSS styles and JS scripts not bound to any module. New projects come with a handy bin/install.sh
script that simplifies installation on Linux. From now on, run osmh
without any parameters.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 4 minutes read
In Osm Framework, an application is a set of modules that you run as a whole. There are several applications defined in the project, each having its own PHP class. Mostly, deal with the main one, Osm\App\App
. Beside the class name, every application also has a name, the main one is named Osm_App
.
Access the current application object, and the main parts of Osm Framework, via the global $osm_app
object and its properties. Add your own long-living objects there. Run an application using its HTTP or console entry point, or using Apps::run()
.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 4 minutes read
Modular software development is a well-known practice of dividing your application into several modules, each doing one thing, and doing it well. It increases readability and simplifies maintenance, as application concerns are fully separated from one another, easier to reason about, and to debug.
Modular development also encourages reuse. It's like a puzzle. Using one set of modules, you'll get an e-commerce application, using another set of modules - you'll get a blog application.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 3 minutes read
Using dynamic traits, customize anything. Inject your code in the beginning, in the end, or instead of any standard method. Even more, add new properties and methods to the existing standard classes.
Note. This post is moved to Osm Framework documentation.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 5 minutes read
Computed properties are one of Osm Framework pillars. They help to execute code only once, and only if it's actually needed. Computed properties control object serialization and caching. They provide meaningful insights into class interdependencies. Finally, computed properties are easy to test.
Note. This post is moved to Osm Framework documentation.
3 years ago ∙ 2 minutes read
From now on, this website is deployed on push, and by the way, you can easily play with the website copy locally. In the Osm framework, new Osm_Project
application allows reflecting over modules and classes regardless to which application they belong. New experimental project is aimed at quick creation of the Admin UI.
2021 ∙ September ∙ Osm Framework
3 years ago ∙ 2 minutes read
Osm Framework uses Monolog library for logging. Use standard loggers defined in the $osm_app->logs
object, or add your own. Control logging in the settings.{app_name}.php
and .env.{app_name}
files.
Note. This post is moved to Osm Framework documentation.
3 years ago ∙ 1 minute read
This article describes our package release process before v1.0.0
. In short,
every change is released as soon as it's ready, and all dependent packages are
updated at the same time.
3 years ago ∙ 1 minute read
This article provides a practical example of contributing changes to Osm Framework
and other osmphp/*
GitHub repositories. It's based
on the Osm_Project
application pull request.
3 years ago ∙ 3 minutes read
New Osm Framework version comes with improved, configurable and easily
customizable Gulp script, modular NPM dependencies, standard page layout Blade
component and brand new README
. osm.software website
contains an easy-to-follow new project installation instruction.
3 years ago ∙ 1 minute read
This article describes how we use GitHub issues and projects, both for new development and for support.
2021 ∙ August ∙ Osm Framework
3 years ago ∙ 1 minute read
Install and use osm
, osmc
, osmt
and osmh
command line aliases for faster command typing.
Note. This post is moved to Osm Framework documentation.
2021 ∙ August ∙ Osm Framework
3 years ago ∙ 1 minute read
Once PHP 8, Node and Gulp are installed, create new projects quickly using the command line.
Note. This post is moved to Osm Framework documentation.
3 years ago ∙ 1 minute read
The first osm.software blog articles have been written, edited and revised. Content changes are deployed in semi-automated way. The website got some SEO improvements, and now it scores 100% in Google Lighthouse.
3 years ago ∙ 1 minute read
Osm Framework introduced production mode and maintenance mode. osm.software website went live.
3 years ago ∙ 1 minute read
Osm Framework introduced JS controllers, and JS unit tests. osmcommerce.com website project was renamed to osm.software, it finalized the post rendering, and introduced a tool for checking broken links.
3 years ago ∙ 2 minutes read
osmcommerce.com (now osm.software) blog got multi-select layered navigation, category management, FontAwesome icons, Tailwind CSS Typography. Osm Core allows debugging accidental assignments of the computed properties.